# Spoon of Sugar > Spoon of Sugar is a non-profit that designs playful, hands-on science experiences: interactive exhibits for museums, science centres and companies, plus consulting (play audits, co-design sprints, concept development) for learning spaces that already exist. Its method is called Play 4 Education. Contact: info@spoonofsugar.org The whole site is one HTML page (https://www.spoonofsugar.org/). Sections are shown by URL hash (#approach, #partners, #invest, #impact, #about, #contact, #imprint); all of their text is present in the page source. The contact form on the page is a preview and does not send messages yet — use e-mail instead. ## Pages - [Home](https://www.spoonofsugar.org/#home): mission, the screen-time problem, the Play 4 Education method in brief, who they work with - [Our approach](https://www.spoonofsugar.org/#approach): the four Play 4 Education pillars with evidence strength and research sources - [Partners & museums](https://www.spoonofsugar.org/#partners): what museums, science centres and companies can commission - [Invest & fund](https://www.spoonofsugar.org/#invest): the opportunity, the funding model and ways to get involved - [Impact](https://www.spoonofsugar.org/#impact): theory of change, outcome measures per pillar, evaluation plan - [About](https://www.spoonofsugar.org/#about): who they are and what they value - [Contact](https://www.spoonofsugar.org/#contact): info@spoonofsugar.org - [Imprint](https://www.spoonofsugar.org/#imprint): legal notice of Spoon of Sugar gGmbH, Köln ## Key facts - Organisation type: non-profit - Team: experience designers and creative technologists, working with a network of creative tech studios and partners - Audiences: museums and science centres, companies, investors and funders, researchers - Services: - Build: interactive exhibits from concept to opening day, each designed from day one to travel or go digital - Consult: workshops, play audits, visitor testing and impact measurement, planned for the biggest reach per budget spend, including pop-up and travelling modules - Built to scale: every exhibit is designed from day one to travel or go digital, so its impact reaches schools, kids clubs and community spaces beyond opening day - Currently seeking: funders (philanthropic, grant or impact), partner commissions, introductions, and one learning-sciences or developmental-psychology researcher to co-design their evaluation ## Play 4 Education 1. Play captures (strong evidence): hands-on, informal settings build science interest beyond what school alone does. Sources: NRC 2009; Falk et al. 2016; NASEM 2026. 2. Play embodies (strong evidence): kids learn best exploring with hands and bodies, not passive viewing. Sources: Kontra et al. 2015; Skene et al. 2022 (meta-analysis). 3. Play connects (working hypothesis): families and friends learn together through play; under active testing. Sources: Pagano et al. 2019; Reimer & Moreno 2024; Kanhadilok & Watts 2014. 4. Play stays (direct evidence): game-based exhibits produce measurable knowledge gains that last. Sources: Hu et al. 2022 (meta-analysis); Pagano et al. 2024; Rowe et al. 2017. Ultimate impact goal: a more varied, curious, psychologically rich life for kids and families, measured with items from the Psychological Richness Scale (Oishi et al., 2019). ## Optional - [Privacy policy](https://www.spoonofsugar.org/privacy-policy)